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40k Chaos Marine - mudbox/C4d etc test

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Offline Psionic

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PostPosted: Sat Feb 24, 2007 1:07 pm   Post subject: 40k Chaos Marine - mudbox/C4d etc test   

I started this today seeing as my mudbox demo is running out of time I wanted to use it in a project and see how useful it was, anyway I havent done any Warhammer 40k artwork for a bit so its gonna be a Chaos Spacemarine (as usual) :D

I will be building the armour etc so those stretchy bits will be covered up, so far sculpted in mudbox from a basic head, render test in C4D, Quick texture test using Bodypaint (on a 240,000 poly (not tri's)) but it still needs some more texture work as a lot of detail has been lost in the "busy-ness" of the texture..more updtes coming soon..

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Offline CeoN

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PostPosted: Sat Feb 24, 2007 3:25 pm   Post subject:    

man, hell this one is ugly :D, i played Dawn of War some time ago, i know they look this way *G*
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Offline paling

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PostPosted: Sat Feb 24, 2007 3:55 pm   Post subject:    

really cool stuff so far! you can also try using a retopologise program, like topogun or something (i believe blender can do that too, but i don't understand anything about blender...) and in that way make a lowpoly model, on which you can apply a normal map. I hope you finish this guy before you run out of time!
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Offline pepper

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PostPosted: Sat Feb 24, 2007 5:01 pm   Post subject:    

This looks amzing! Reminds me a bit of Zbrush.

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Offline Psionic

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PostPosted: Sat Feb 24, 2007 6:22 pm   Post subject:    

The first pic is a screengrab from mudbox but after that its all Cinema 4D/Bodypaint, plus I've done some more work on it since...

paling: Theres no need to retopologize, mudbox keeps the lower poly versions of your sculpt that you start from and outputs normal/displacement maps that you can apply those to the lowpoly version later...this is purely for an image so polycounts are not really an issue anyways :wink:

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Offline pepper

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PostPosted: Sun Feb 25, 2007 10:57 am   Post subject:    

Seems like a effective program.

Here's a tutorial describing how to use the program, great result IMHO.

http://www.tutorialized.com/tutorial/Ma ... over/20125

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Offline daghen

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PostPosted: Sun Feb 25, 2007 11:50 am   Post subject:    

nice head psi .. :wink:

glad you put your hand on mudbox finally ..and i'm sure you love already it simplicity for sculpting :wink:

wait to see the next part
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Offline Nathan R

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PostPosted: Sun Feb 25, 2007 12:05 pm   Post subject:    

Nice one there!
the final render looks so real!
Looks like something from silent hill

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Offline Psionic

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PostPosted: Sun Feb 25, 2007 1:27 pm   Post subject:    

Little update, some more work on the torso/shoulder pads but just a basic colour on there so far, gotta get bodypainting but figured I better get all the sculpting done first ;)

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Offline paling

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PostPosted: Sun Feb 25, 2007 2:06 pm   Post subject:    

haha cool stuff! it looks like the metal armour came to life :D
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Offline Taymo

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PostPosted: Sun Feb 25, 2007 5:14 pm   Post subject:    

Pretty awesome as usual. You should animate the other marine and this one fighting to the death. That would be great.

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Offline Psionic

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PostPosted: Sun Feb 25, 2007 5:44 pm   Post subject:    

I doubt I will be animating this guy :shock: its purely for a one off image (plus the old marine is lost to the hard-disks of time)

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Offline Taymo

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PostPosted: Sun Feb 25, 2007 8:23 pm   Post subject:    

It wasn't really a request, animating that would be pretty superfluous but cool none the less.

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Offline Psionic

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PostPosted: Mon Feb 26, 2007 6:42 pm   Post subject:    

Added a few more bits n bobs, still lots more to do though...
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Offline Stea_Demon

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PostPosted: Mon Feb 26, 2007 7:33 pm   Post subject:    

Wow!

Impressive stuff there Psionic :D

you got my vote :)

and that Mud Box looks like an awesome program, im a fan of Z brush butt now i might look into this.


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Offline Elon Yariv

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PostPosted: Mon Feb 26, 2007 7:40 pm   Post subject:    

Awsome, sick but nice. I like it although living eyes on armor aren't my kind of style. You must be some man to learn how to make this with a totally new program is so short a time.
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Offline Psionic

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PostPosted: Tue Feb 27, 2007 1:32 pm   Post subject:    

Thanks for all the comments so far dudes ;) Done some more in my dinner hour today, added back pack, skulls and basic arms...still gotta build some hands and a chainsword that he'll be holding!!

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Offline Stea_Demon

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PostPosted: Tue Feb 27, 2007 4:40 pm   Post subject:    

wow,psionic

thats really coming along nicely is starting look like it belongs in a Hellraiser
movie :D

Really good stuff :wink:


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Offline Dionysus

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PostPosted: Tue Feb 27, 2007 4:57 pm   Post subject:    

great work psi :lol:
I realy like the head

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Offline Psionic

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PostPosted: Tue Feb 27, 2007 9:29 pm   Post subject:    

Pretty much finished I think, maybe a few tweaks but its more or less done...

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Offline Stea_Demon

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PostPosted: Tue Feb 27, 2007 9:43 pm   Post subject:    

Holy Moly!!!


Thats fantastic :D

Love the design :D

Just one question. Did you texture it in Mud Box like you can in Z Brush or did you Texture it else where :?:

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Offline Psionic

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PostPosted: Tue Feb 27, 2007 9:46 pm   Post subject:    

No mudbox is just a sculpter, I also used Zbrush for the last few parts and I still think I prefer ZBrush over mudbox...and mudbox's $650 pricetag doesnt really help its case :?

I UV'd the head and painted it in bodypaint (in Cinema 4D) but the rest are just textures cubic mapped and applied to each part in Cinema 4D and I used 3 omni lights for lighting, one with hard shadows!!

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Offline Stea_Demon

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PostPosted: Tue Feb 27, 2007 9:52 pm   Post subject:    

I see.

I'm a fan of ZBrush but i might still try Mud Box (the trial version) just because i like to get my hands dirty :D

Anyhow great Mod :)

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Offline pepper

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PostPosted: Wed Feb 28, 2007 3:03 pm   Post subject:    

The model is alright, though im not too fond of the lighting/textures.

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Offline Anoxy

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PostPosted: Wed Feb 28, 2007 3:48 pm   Post subject:    

Thats some nice detailed model! but i didnt like the lighting too.
I must try one of those ultra poly modeling programs. Which one is better zbrush or mudbox?
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Offline Psionic

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PostPosted: Wed Feb 28, 2007 4:22 pm   Post subject:    

mudbox and zbrush are different beasts really, the actual sculpting side of both is pretty much the same, push/pull,smooth/move etc but mudbox has a very short learning curve, whereas Zbrush takes a little getting used to but its a massive piece of software that can do millions of creative things I'll probably never figure out ;) they are both good at what they do, best to try the demo's and see what you like...

Yeah the lighting is a little old-school but it kinda works to me ;) I may do some lighting/texture experiments though, Thanks guys!!

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Offline paling

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PostPosted: Wed Feb 28, 2007 4:41 pm   Post subject:    

i like it a lot, but i don't like the colors that much, he is pink right now, when i see marines i always see them being deep red or dark blue or something like that... it is original though :P (not cool, BUT original:D)
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Offline Psionic

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PostPosted: Wed Feb 28, 2007 6:48 pm   Post subject:    

Another dabble, tweaked the textures a bit and also the lighting plus did a bit of post work in photoshop..smoke, details, etc

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Offline paling

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PostPosted: Wed Feb 28, 2007 7:03 pm   Post subject:    

looking much better! i like it, but maybe add different colours to different parts, his head could just be human like or grey/puple or whatever, but the armour could be in a different coulor, that way it doesn't seem so plantlike if you understand what i'm trying to say. Keep experimenting on the colors and textures!
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Offline Psionic

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PostPosted: Thu Mar 01, 2007 11:14 am   Post subject:    

Thanks for the suggestions but these Chaos Marines of Khorne are generally red n gold or just red so I think I'll stick with the usual colour scheme or the 40k nuts..erm fans will string me up :D

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