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The Mage Challenge
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You win again, gravity!
Joined: Thu Apr 27, 2006 4:24 pm Posts: 265 Location: 2nd ring of saturn, Sector 666. |
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Alright......as some of you might maybe seem to have the slightest idea that I'm workin' on a game.
So I get on the site and I had an idea to have a little competition like thingy. You see, the main character of my game is a medeival fantasy mage. I was wondering if anyone wanted to take the time to make the guy! Best one in my eyes, and one that meets all the requierments, if they will, could let me use their model in the game. Of course, no doubt, you would be mentioned in the credits. Before me. In bold. Now, you must know that I might fiddle around with the model a bit, but the game isn't gonna be a huge-a** commercial project. The requirements(I think i spelt it right) for this guy are- -A huge flowing hooded cloak - or robes(pick one) -A face that looks evil(or just blank flat....) -ORIGINAL EDIT These images might help- http://wow.stratics.com/content/feature ... 80x960.jpg http://www-personal.umich.edu/~kevinpo/art/mage.jpg http://www.sdegames.com/images/Mage%20a ... lpaper.JPG That's it. If you have a query about breaking one of those, just ask. Letz model!! erm......also, u dont hav to rig it, or animate it......also....skinning is now optional....just maybe try a UV map.....? S. P.S. - Post W.I.P's in this thread, as wilko said, not to litter psi's forums _________________ Have PC Problems? Check out www.pccleanup.uni.cc Last edited by Santural on Tue Jul 04, 2006 9:23 pm, edited 3 times in total. |
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...it's called a hangover...
Joined: Mon Jul 03, 2006 7:49 am Posts: 39 Location: At my desk |
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i may try it, as soon as i learn how to make reallistic humans... just a little tutorial and i'm off
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Space Corp Directive 1742
Joined: Sun May 22, 2005 12:00 am Posts: 589 |
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I might give it a go after I do my interior stuff... might be a few days.
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Soon to be a major religion... Joined: Mon Jun 19, 2006 7:48 pm Posts: 165 Location: edmond, oklahoma |
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ah hell im new to modeling and all but ill give it a'go it'll give me some good practice
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Space Corp Directive 1742
Joined: Sun May 22, 2005 12:00 am Posts: 589 |
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Whats the ideal polycount btw?
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So I broke in and Ate his Fishtank
Joined: Wed May 31, 2006 2:17 am Posts: 520 Location: Taunton, Somerset, UK |
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Quote: In bold and red? and 100px caps? lol, might give it a shot im a bit busy though _________________
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...it's called a hangover...
Joined: Mon Jul 03, 2006 7:49 am Posts: 39 Location: At my desk |
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umm.. does anyboy have any man reference pics( like side view and front view) i need those, whole body, so i can make hte mage
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So I broke in and Ate his Fishtank
Joined: Wed May 31, 2006 2:17 am Posts: 520 Location: Taunton, Somerset, UK |
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You win again, gravity!
Joined: Thu Apr 27, 2006 4:24 pm Posts: 265 Location: 2nd ring of saturn, Sector 666. |
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alright,
@wilko - that's alright, take ur time. as for the polycount....anywhere upto 20000.....if thats too little....just say. @Jon - and red and 100px caps and a whole page dedicated to it I really wanna thank u guys 4 tryin!! S. _________________ Have PC Problems? Check out www.pccleanup.uni.cc |
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So I broke in and Ate his Fishtank
Joined: Wed May 31, 2006 2:17 am Posts: 520 Location: Taunton, Somerset, UK |
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Quote: 20000 20,000 polygons? i dont think thats too little! im sure you mean 2000 though i know this isnt commercial, but im going to try and take this as if it were portfolio work, i really need to build a portfolio, and a mage seems like a nice addition, just doing some searching now _________________
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You win again, gravity!
Joined: Thu Apr 27, 2006 4:24 pm Posts: 265 Location: 2nd ring of saturn, Sector 666. |
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woops! sorry 'bout the extra zero. I meant 2000 give or take.
anyway....I might make one myself just for the heck of it. I lurv mages!!!!! S. _________________ Have PC Problems? Check out www.pccleanup.uni.cc Last edited by Santural on Thu Jul 13, 2006 8:32 pm, edited 1 time in total. |
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Not-so-Evil Overlord
Joined: Thu May 19, 2005 3:04 pm Posts: 2870 Location: UK |
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I guess the idea of the challenges here are to benefit everyone, not simply for your own personal needs
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So I broke in and Ate his Fishtank
Joined: Wed May 31, 2006 2:17 am Posts: 520 Location: Taunton, Somerset, UK |
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yeh that was what i thought first of all, just looks like a request doesnt it?
but then i want to create something like this for my portfolio, when ever i actually finish the web template (arr!!!) not sure about giving it for free though, especially personal dedicated work but meh _________________
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You win again, gravity!
Joined: Thu Apr 27, 2006 4:24 pm Posts: 265 Location: 2nd ring of saturn, Sector 666. |
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gosh, i am really stupid.
just that u know it's for my game and i probable will tweak it a little. i really do sound stupid. Im pushin' my luck I might make one too....got the refs drawn but u guys r just so good at this....... S _________________ Have PC Problems? Check out www.pccleanup.uni.cc |
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So I broke in and Ate his Fishtank
Joined: Wed May 31, 2006 2:17 am Posts: 520 Location: Taunton, Somerset, UK |
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Quote: got the refs drawn interesting! care to share them, they would help greatly! _________________
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You win again, gravity!
Joined: Thu Apr 27, 2006 4:24 pm Posts: 265 Location: 2nd ring of saturn, Sector 666. |
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i'll get my scaner fixed up...virus on the desktop..get rid of that..
scan it and ill post or might use digital camera and take a pic...yeah hav it soon _________________ Have PC Problems? Check out www.pccleanup.uni.cc |
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So I broke in and Ate his Fishtank
Joined: Wed May 31, 2006 2:17 am Posts: 520 Location: Taunton, Somerset, UK |
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could do, be nice to see what your new camera's quality is like
EDIT: wait, it was DmonUK who has the new camera, sorry lol _________________
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Space Corp Directive 1742
Joined: Sun May 22, 2005 12:00 am Posts: 589 |
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I'll wip one together, but I would much prefer if it could go into Psi's free model collection he is building (the one with the crate and barrel or whatever) so everyone can have access to the mage, and since you are modifying it anyways, yours will still be unique?
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You win again, gravity!
Joined: Thu Apr 27, 2006 4:24 pm Posts: 265 Location: 2nd ring of saturn, Sector 666. |
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good idea.
S. _________________ Have PC Problems? Check out www.pccleanup.uni.cc |
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Space Corp Directive 1742
Joined: Sun May 22, 2005 12:00 am Posts: 589 |
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Almost done modelling... few tweaks and stuff. 1674 polys. _________________
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You win again, gravity!
Joined: Thu Apr 27, 2006 4:24 pm Posts: 265 Location: 2nd ring of saturn, Sector 666. |
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sweet!!!
that is really good here is the ref pict i promised.
still have no clue how to model it...but im working on it did I mention I draw a lot? S. _________________ Have PC Problems? Check out www.pccleanup.uni.cc |
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Space Corp Directive 1742
Joined: Mon Jun 26, 2006 11:24 pm Posts: 558 Location: Alaska |
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That guy has a tiny head, and a huge body.
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You win again, gravity!
Joined: Thu Apr 27, 2006 4:24 pm Posts: 265 Location: 2nd ring of saturn, Sector 666. |
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He's weird, yes, but the pict got uploaded larger that i thought,
and most of his body is the trailing cloak S. _________________ Have PC Problems? Check out www.pccleanup.uni.cc |
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